Computing

Quotes

“The best way to predict the future is to create it.” Peter Drucker

“I do not fear computers, I fear the lack of them.” Isaac Asimov

“The computer was born to solve problems that did not exist before.” Bill Gates


Purpose

To appreciate, understand and experience the developments in Computer Science and Information Technology and their impact on modern lives, society, commerce and community.

Key Stage 3 features and summary

All students in Years 7, 8 and 9 are timetabled for a one-hour lesson per week in Computing. These lessons cover a wide range of topics in line with the National Curriculum for Computing


KS3 curriculum map & knowledge organisers

Computing KS3 Curriculum Map

For our students to understand and learn the fundamentals, applications and implications of computing.

Students in Year 7 study the following topics:

  • Computer Basics
  • Under the Hood of a computer
  • Computational Thinking
  • Decomposition and Algorithms
  • Impact of Technology
  • Scratch Programming
  • Networks

Students in Year 8 study the following topics:

  • Binary
  • Computational Thinking
  • Cryptography
  • How the Web Works
  • Algorithms
  • Python Programming
  • Computing Systems

Students in Year 9 study the following topics:

  • Binary
  • Computational Thinking
  • Algorithms
  • Cyber Security
  • Python Programming
  • Logic Gates
  • Networks
  • Systems Architecture

Key Stage 4 features and summary

In KS4, we equip our students with all the necessary resources to help them excel in their GCSE. They are given revision guides, exam booklets, Cornell Notebooks as well as free access to a highly effective online revision tool called Smart Revise. Students also have access to all their classwork 24/7 through the use of Class Notebook.

Students who study GCSE Computer Science have 5 lessons per fortnight following OCR Syllabus J277. There are 2 written exams – each representing 50% of the course assessment.

Component 1 – Computer Systems:

Systems Architecture; Memory; Storage; Networks; Security, legal, ethical and moral aspects of Computer Science

Component 2 – Computational Thinking, Algorithms and Programming

Algorithms; Programming Techniques; Producing Robust Programs; Computational Logic; Translators and Languages


KS4 curriculum map & knowledge organisers

KS4 Computing curriculum map

Assessment and feedback

In KS3, students are tested on their knowledge 3-4 times during the academic year. The assessments cover all learning that has taken place. During lessons, students take part in retrieval practice to recall their knowledge and understanding on previous lessons which has shown to aid embedding content to long term memory.

In KS4, students are regularly tested during each topic and at the end of each topic. Students have given time to go through common misconceptions and attend dedicated intervention sessions to provide support and feedback in a small group setting.


Exam Board

GCSE Computing (OCR)

https://www.ocr.org.uk/qualifications/gcse/computer-science-j277-from-2020/

Useful websites and resources

http://www.codingclub.co.uk
http://www.computingacademy.org.uk
http://www.raspberrypi.org
http://www.python.org
http://scratch.mit.edu (Massachusetts Institute of Technology)
http://appinventor.mit.edu (Massachusetts Institute of Technology)
http://www.bbc.co.uk/learning/subjects/business_studies.shtml
https://www.codecademy.com/catalog/subject/all

Further Reading KS3 Computing – Link

Further Reading KS4 Computing – Link

Further Reading KS4 Business – Link


Co-curricular opportunities

After school Computing Study clubs (KS3 and KS4)

Year 8 “Codebreakers” Trip to Bletchley Park

Cyber Security Challenge

Duke of York Cyber Award


Stretch and challenge opportunities

Download Scratch (or BYOB) from scratch.mit.edu at home to design and code your own games.

Download Python at home (e.g. from python.org ). It is freely-available shareware, so you can practice and become an expert programmer.

Have a go at developing your own website. You can use free software to do this such as wix.com or learn HTML (Hyper Text Markup Language).

Watch the movie The Imitation Game to learn the story of the codebreakers of World War 2, and their impact on the development of modern computers.


Homework

Year 7 and 8 homework typically requires 30 minutes to complete

Year 9 homework typically takes 45 minutes to complete

Year 10 and 11 homework is likely to require more effort, and may take 1 hour or more to complete to a high standard.

Computing Study Clubs are available in the Computer Suites to help students with homework. Details of helpful websites are often included in the Show My Homework links for homework tasks.


Revision advice

Revision advice available here


Faculty Staff

[email protected] – Mrs K Chohan – Curriculum Lead - Computing
[email protected] Mr. K. Mistry – Teacher of Computing
[email protected] Ms. L. Whetton – Teacher of Computing

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